Tuesday, 15 November 2016

Depict Video Textual Analysis

Depict Video Textual Analysis:


Camera Use:
Whilst planning our short film called "Barking up the wrong tree" for the competition called depict our initial idea for it was the make the entirety of it in as POV shot distance with some other shot distances mixed in as well, like mid shots and even at the start of the short film we wanted to make the start look like a establishing shot and then quickly change to a POV in front of the audience. So in the image to the right this is when we wanted it to look like an establishing shot within the POV and then after that it changes to the POV. Also in our short film because we had the main camera distance as a POV we had lots of different camera angles in with it as well like, worm's eye view, eye level shot and others as well. We used the Worm's eye view in two different shots in our short film, one of which is near the start of the short film when the main character is tasered and is knock unconscious and wakes up in a different location from his original
location he was at. When he wakes up, he is slightly looking up towards the trees and the sky and this the first worm's eye view camera angle we used in our production and we done that to make the main character seem small and that the the surroundings are different and then trees are made to look superior and make the main character seem wake and inferior. We used the worm's eye view for a second time in our production right at the end of it when the main character has been shot and has fallen to the
ground and is looking up towards one of the villains and is about to be shoot again and we done this because it would make the villain look superior to the main character and also make he look small and weak like the trees did in the last worm's eye view and he would feel this way in his final moments. But mostly throughout the short film most of the camera angles were eye level angles, but instead of it being another character's eye level it was the eye level of the main character's POV, this was done because we want to make the audience feel more a part of the film and making it his eye level done that by making it seem that it is you in his situations and make the audience think of what they would of done differently if they were in that situations that the main character is in. Also in our short film, we used lots of camera movements as it was all POV so the main character moves a lot in the short film most of the movement in the production was tracking either it was either tracking forward or tracking sideways, for instance we used forward tracking and side ward tracking at the start of our short film as the main character is walking at the start of the film and then the camera pans to the left and continues walking forwards with the camera facing a different angle (the first image). When we were filming our short film we took into account of compositions in it, especially the rule of thirds and with it, we made sure most of the action in the short film was in the middle of the grid so that the audience could see it easily and can be easily assessed as well.

Editing:

After completing the production process for our short film we moved on to the post-production section and this means that we had to edit the footage that we have collected during the production stage. To change to each different clip we had to decide on what sort of transition we wanted to use for and we started off using just a cut and then we had to add static effect to make it look like it was found footage
and after we added the static it didn't look good or realistic with just the cut so we changed it to a fade, which made it look much more realistic but we did keep some of the transitions as a cut like the final scene at the end when the camera shuts off after the main character is shot, that was a cut that we used to make it look sudden and fast.
In most films they use a continuity scene or sequence meaning they use matches on action or eye line match but in our short film we couldn't really do that to create effect, as we were just doing the entirety of it as POV, so doing matches on action would be difficult to do that, but the production of our short film could be seen as a massive eye line match as it was POV so the camera was always looking where the main character was looking. The same goes the 180 degree rule as the short film was all POV and they was no real dialogue involved in it so they was no conversation in it so we couldn't keep to the 180 degree rule and we had no real dialogue because we wanted to make it most realistic and in that situations not much would be said and only instinct would take over in order for the main character to survive the dangerous situation he is in. But we did still have establishing shots in the short film for instance as i mentioned before we had an establishing shot at the start of the short film
were had the the establishing shot to show the audience where the film is set and then it quickly pans to make it turn int the POV and we also had another establishing shot when the main character is waking up from being knockout and it only a slight establishing shot as it shows the new environment out for the audience before the action begins. As I have said many times before our idea for the short film was to make it all POV so we wouldn't see the main character face ever so instead of when something happens and it would change someones facial expression in real life, the audience wouldn't able to see that on the main character's face because it was all POV so we had to change it to body language instead so that the audience can still see what the main character is feeling. For instance near towards the end of the short film when the main character is about to be shot, the main character hands are raised in a surrendering positions and are also shaking as well, we done this to show the audience that the main character is scared and doesn't know what to do.

Sound:

With any film there is obviously gonna be sound involved in it and our short film is no exception but unlike most films, our film had no diegetic sound within it as we decided that the character wouldn't have any dialogue and also that is also the same with the synchronous sound as the villains have the face covered, so even if they did speak, the audience wouldn't be able to see it,that is also the same with the main character the audience can not see his face and even if the main character was to speak with another character, the audience might get confused on who is talking as they can't she either character talking, that is one of the reason why we made it so the characters didn't speak in our short film. But with us not using any of the diegetic sound, we had loads of non - diegetic and asynchronous sounds, the reason for this was because the camera we were using which was a Go Pro like product and after reviewing our footage after recording we realised that it didn't record the audio properly so we had to input our own sound effects and audio because of that in post production which made us consume more time of our editing section. So we had to add everything single sound effect heard in the video and that took a lot of time as we had to keep searching for the right sound effect and also we had to find ambient sounds as well to make the short film feel more realistic as well that includes the running through the leaves or the gun shots or eve the breathing of the main character when he was running away and this is also the same with the ambient sounds because like i said the camera didn't record the audio properly, so any ambient sounds heard was put in by us, so it was artificial ambient sounds that we used instead.


Mise-en-scene and lighting:

In our short film production we had hardly any props and any we did have we didn't have to pay for, as the members of the of my group had the props we needed which were prop guns and mask and reason we didn't buy them was that we didn't want to make the props to be expensive and so we were lucky we already had some, the gun props wouldn't have been the most expensive but luckily one member had prop guns, so we were lucky there as well with the mask
as well the other member had some mask that we could use and we had to use these props in order to achieve our vision for our short film. The settings we used in the short film is a forest setting but without the knowledge of the audience is that we used to different forests to shoot, one of them was near James pagnet hospital and the other was near our college and the reason for the different settings is because of time restraints, so instead of filming at the first location we had to change it to make it easier for us to finish filming on time by using the forest near the college and i believe we made it look like we were still in the same location and hopefully fooled the audience as well. We decided the use the forest setting because we wanted a place in which seems mysterious and scary and no other place is like that other than a forest based on all the horror movies that are based in forests or jungles, like Blair witch project or or green inferno for examples, but also forest can be seen as a place of beauty as well and that's also
what we wanted from our short film to show both sides of the forest setting the beautiful side and the mysterious and scary side. With any major film production they are usually gonna you artificial lighting, but because we had no money to spend on lighting and were filming outside all the time we decided to just use ambient lighting from the surrounding environment provided and within the editing we messed around with the saturation of the videos and made it even brighter which gave it a nicer effect as well and we did both of this things because of us filming in the outside environment and when we film as well it was a dull weather and we wanted it to be brighter as well so changing the saturation levels made it look brighter and better.

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